CONTROLS:

TAB - inventory

F (while radio is equipped) - Descend

Space (while radio is equipped) - Stop

G (while radio is equipped) - Ascend

H - scan (doesn't work)

WARNING: THIS GAME IS VERY UNFINISHED AND BUGGY

the game is only a prototype with no gameplay or optimization, my friends insisted I post it anyways so here it is.

The game gets this weird zoom glitch when exported, I did fix it but didn't have time to upload it before the deadline. There isn't much to do in the game anyways, so here's the cutscene at the beginning instead:

CREDITS:

Sal R. (Pyka/rromka09) - Scripting, Modelling, Animating, Texturing etc..

Sean Baxendale - Voice acting.

GDD DOC

Comments

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(+1)

Great atmosphere, very cool analogue horror style gameplay.  The vibes your game puts off are excellent, i think you have something very solid here if you develop it further.  The cut scene does a great job establishing the character and story, what you have here is an excellent hook.

(+1)

Very cool Intro. Would love to see some gameplay as it develops. I hope you continue after the Jam

(+1)

Oh come on! This is soooo good. The vibe, the tone, the feel, the monitor shaders, and not to mention the voice acting!! Shame there is no gameplay. Loads of potentials here for a good indie horror game, just please continue on it. Please.

I will 100% finish this game. I'm going to make a discord server where I post updates and sneak peeks so stay tuned if you're interested.

So, I see there is no actual gamplay, but everything works fine for now, voice acting is really awesome and i've never seen a game like this, GG

I like it a lot, intro is really well made, and commanding the "ascend" "descend" with a radio is really cool. If you can do something with this game it will be awesome.

Also the scan does work, hust I don't understand what it does...

Anyways really good job for now, add some gameplay becouse I want to see where this is going !

I forgot to disable the scan when exporting and realized it was still enabled a bit too late.

Anyways, thank you for your feedback, I'm working on the game as we speak. I can't wait to finish it!